Intrepid Museum collaborates with digital platform Kerbal Space Academy to allow local, national and international audiences who have a passion for space science to participate and meet astronauts, scientists and other talents through a series of online events streamed on TWITCH.TV.
Virtual Astronomy Live programs will take place on a monthly basis on the third Thursday of every month through December starting at 5:30pm ET! Times and dates subject to change. Open to all ages.
VISIT KERBAL SPACE ACADEMY FOR MORE INFORMATION AND TO LIVESTREAM THE CONVERSATION.
FOOD IN SPACE
Thursday, October 15 at 5:30pm – 7:00pm (ET)
Times and dates subject to change.
SOUNDS FROM SPACE
Thursday, November 19 at 5:30pm ET
Registration Coming Soon
Thursday, December 17 at 5:30pm ET
Registration Coming Soon
Summer Ash has been both a rocket scientist and an astrophysicist. She is a freelance science writer and communicator whose work has been published in The Atlantic, NBC News, Smithsonian, Now.Space, Scientific American, Slate, and Nautilus.
JOHN "DAS" GALLOWAY
John “Das” Galloway: “Das” is a science outreach communicator who specializes in live, interactive video content. He is the creator of the Kerbal Space Academy, where he uses video games as a tool to start science and engineering conversations with viewers of all ages, and VECTORS Virtual Field Trips, which brings real-time interactive video to museums, events, and historical locations. “Das” also serves as a host and producer for NASASpaceflight.com.
Past Virtual Astronomy Live Sessions
We hope you had a chance to tune in to Virtual Astronomy Live programs. If you missed them, see below to stream the events.
|April: First Ever Virtual Astronomy Live | Friday, April 24, 2020 2PM EST
Intrepid Museum took its popular astronomy night virtual. Astronauts Mike Massimino, General Charles Bolden, and Dr. Frank Summers story-tell about this date in history April 24, 1990: The 30th anniversary of the Hubble Space Telescope. The show then welcomed astronaut Nicole Stott and the astronauts reflected on what their training in isolation or living in extremely close quarters can help us navigate sheltering in place during COVID-19.
|May: Space X Pre-Launch, | Thursday, May 21, 2020 3:30 PM EST
On May 27, Americans once again launched from U.S. soil for the first time since the conclusion of the Space Shuttle Program. Space X sent two NASA astronauts, Bob Behnken and Doug Hurley, on a test mission to help prove the systems meet NASA’s requirements for certification to carry astronauts to the ISS and back. With Michael Massimino, Former NASA astronaut, Professor Columbia University, School of Engineering and Sr. Advisor Space Programs, Intrepid Museum; Garret Reisman, Former NASA astronaut, former director of Space ,Operations, SpaceX, current Professor, USC, School of Engineering.
|July: Exploring Astronaut Photography and Art | Thursday, July 16, 2020 5:00 PM EST
Join us for a new Virtual Astronomy Live on Thursday, July 16 from 5:30pm-7:00pm EST, a free event that explores extraordinary voyages and once in a lifetime experiences have always kindled the creative human expression. Astronauts have attempted to convey what they see and feel when they look down on the home planet. Their sense of wonder and amazement has often been translated by their personal photographs. Other astronauts have returned to Earth inspired to create, while a few others actually created art in space.
|August: Visualizing Spaceflight Experiences Thursday, August 20 from 5:30pm-7:00pm ET
The Museum presented a Virtual Astronomy Live program on Thursday, August 20 from 5:30pm-7:00pm ET a free event. Jason Craig, Visualization Producer of NASA’s Eyes software at the Jet Propulsion Laboratory, as he talks through Eyes on the Solar System, a program that lets you explore the planets, their moons, asteroids, comets and the spacecraft exploring them. He will be joined by Bob Palmer, software engineer, freelance game developer and 3D artist who will discuss walking the line between realistic visual design of space exploration parts while keeping them fun for a video game audience.